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Tolkien ,  traditional strategy games such as chess ,   and ancient epic literature dating back to Epic of Gilgamesh which followed the same basic structure of setting off in various quests in order to accomplish goals. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when the PCs enter these locations or perform certain actions.
The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. World of Doom , the precursor to Ultima. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. Players typically navigate the game world from a first or third-person perspective in 3D RPGs. Magic can be used to attack, to defend, or to temporarily change an enemy or ally's attributes. The fireball being cast by the wizard in the image is an area of effect AoE attack, and damages multiple characters at once. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. Romance in particular was a theme that was common in most console RPGs at the time but absent from most computer RPGs. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. Note the paper doll in the top left portion of the image. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into a little box doesn't mean it belongs there. Likewise, abilities and attributes may increase automatically or manually. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura who worked on Final Fantasy and Kingdom Hearts emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: This may sometimes be implemented as a skill tree. Purchased items go into the player's inventory. Players must acquire enough power to overcome a major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games. JRPGs often have cute and even comic-relief type characters or animals, juxtaposed or clashing with more mature themes and situations; and many modern JRPGs feature characters designed in the same style as those in manga and anime. Characters can also gain other non-magical skills, which stay with the character as long as he lives. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. Experience is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Most of the games from this era were turn-based, although Dungeon Master and its imitators had real-time combat. Many RPGs allow players to choose how to improve their character, by allocating a finite number of points into the attributes of their choice. With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games , including Lineage , Final Fantasy XI , and World of Warcraft. In some games, level-up occurs automatically when the required amount of experience is reached; in others, the player can choose when and where to advance a level. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of a gamemaster.
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